Game Narrative Writing and Design, World Building & Lore Creation, Tie-in Short Stories & Online Fiction, Story Bibles and Game Guides, Cinematic Scripts / Storyboarding / VO Direction, Scene and NPC Scripting, Branching/Conditional/Nonlinear Narrative Design, Copywriting and Editing (AP and CMoS), Localization and Geopolitical Support, Marketing and Promotional Content, AI/Chatbot Persona Design and Development, Word/Excel/PowerPoint, Perforce/CMS/HTML/XML

Published Titles

Fable 2 Guild Wars 2 Guild Wars 2 – Heart of Thorns Destiny – House of Wolves Destiny – The Taken King Forza Motorsport 7 Wonderfall: Tale of Two Realms

Relevant Experience

Narrative Developer (Freelance), Hyperspace XR
Oct. 2017—ongoing

  • Conceptualize, write, and revise characters, dialogue, plot structure, worldbuilding, and overall narrative design for the deep immersion VR adventure Wonderfall: Tale of Two Realms

  • Collaborate with team leads on revisions to improve experience based on player feedback

  • Act as narrative champion for the experience

Creative Conversational Designer, Soul Machines                                                                          
Feb. 2018—Feb. 2019

  • Conceptualized, wrote, and revised Digital Humans using state-of-the-art AI and natural language processing technology

  • Developed voice, backstories, and narrative/conversational frameworks for Digital Humans 

  • Researched new ways of developing and delivering improved narrative, conversation, and personality elements for Digital Humans 

  • Crafted narrative flowcharts to map clever and efficient dialogue routes for database implementation 

  • Wrote and revised narrative VO and text scripts for Digital Humans based on internal and client feedback

  • Authored in-house documentation for Digital Human creation and development

Contract Content Editor/Script Writer, Turn 10 Studios                                                                 
Feb. 2017—current

  • Lead writer/editor for Forza Motorsport 7

  • Writing and revising more than 9,000 words of VO and editing non-VO UI and help text

  • Collaborating with Creative Director, Senior Directors, and Audio Director to develop and execute narrative vision and voice of project

  • Research genre-specific content for accuracy

  • Introduced and ran table reads with senior creative personnel

  • Edited content using a HTML/XML-based CMS

  • Acted as point of contact for localization team, providing context and support on questions coming from team

Contract Content Project Manager/Writer, Microsoft Teams                                               
Aug. 2016—Dec. 2016

  • Lead writer of the personality and interactive responses for the Microsoft Teams bot assistant, T-Bot

  • Lead UI writer for the mobile platforms version (iOS, Android, and Windows Phone) of Microsoft Teams, reviewing and editing thousands of UI strings

  • Investigated and resolved at least 10 UI bugs a week as part of the Microsoft Teams Localization Triage team

  • Editor and publisher of more than two-dozen help articles for Microsoft Teams

  • Edited content using a HTML/XML-based CMS

Contract Writer, The Pokémon Company International                                                             
July 2016—Aug. 2016

  • Researched and wrote promotional articles for the global Pokémon multimedia franchise

  • Coordinated with internal teams for the accurate and timely publication of franchise promotions

  • Wrote approximately 10-12 articles a week, including event promotions, TV and film summaries, and product descriptions for special retail announcements

Contract Copy Editor, Bungie                                                                                                               
Feb. 2015—Dec. 2015

  • Reviewed and edited Destiny release content, including VO subtitles and text strings

  • Created, managed, and maintained franchise lore bible and style guide

  • Edited franchise-related transmedia to meet narrative and style standards

  • Brainstormed with in-house writers to develop fiction for Destiny’s narrative

Writer/Narrative Designer, ArenaNet                                                                                                                                           
Feb. 2010–Feb. 2015

  • Created lore, NPCs, narrative, original fiction, and dialogue for MMORPG Guild Wars 2

  • Developed the narrative design and wrote VO/text for the core campaign’s starting areas, mid-level open-world zones, the repeatable dungeons, and Fractals of the Mist infinite dungeon

  • Wrote narrative VO and text for multiple Living World projects, and acted as lead narrative designer and/or writer for six releases

  • Supervised VO sessions, giving real-time feedback and context to voice talent

  • Collaborated with multiple teams and departments to execute the game’s narrative vision

  • Spearheaded the creation of lore, NPCs, story, and dialogue for Heart of Thorns expansion

  • Worked with localization team to provide context and support for any translation questions

Associate Producer, Xbox LIVE                                                                                                          
May–Sept. 2009

  • Designed and published weekly updates for the US Video Marketplace and the global Avatar Marketplace

  • Wrote promotional copy and managed art assets for the Marketplace space

  • Coordinated asset creation, approval, and implementation with internal and external teams

Content Writer, MSN Games                                                                                                   
Sept. 2008–May 2009

  • Designed, launched, and updated online promotions for games, contests, and community events

  • Wrote and edited articles for the MSN Games and Games for Windows sites, including interviews and coverage of special events

  • Executed timely geopolitical reviews of games and site content

Web Content Writer, Microsoft Game Studios                                                                             
Sept. 2007–Aug. 2008

  • Wrote story bible material, in-game dialogue, UI text, and original fiction for Fable 2

  • Created and edited online content, strategy guides, articles, and screenshots for Project Gotham Racing 4 and the Zoo Tycoon series

  • Oversaw narrative projects from concept to launch in tandem with internal and external teams


Popular Fiction Writing Certificate - University of Washington June 2005
M.A. Journalism - Ball State University Dec. 1995
B.A. Media Studies - University of Houston May 1994

For a more in-depth resume (including recommendations from colleagues), please visit my LinkedIn page.