Sample Scenes

 

Scene: Training Patrol 3 - A law enforcement veteran (QUATTA) is taking a rookie (HILLOW) out on his first real patrol. Both are patrolling a city that’s recovering from a chemical attack by a recurring villain. As they patrol, they encounter civilians trying to get their lives back on track.

EXT:  LION'S ARCH STREETS -  DAY 

LION’S ARCH RESIDENT
(frustrated, touch of privileged arrogance)
Excuse me. I have my documentation. I’ve been verified in the
town's census, but you Lionguard won't take me back to my home.

LIONGUARD QUATTA
(Grumbling, annoyed)
Ugh. Citizens. Why don't you handle this, kid?

Posted
AuthorJohn Ryan

I made this Twine game for a job I applied to recently. The Powers At Be enjoyed it, but ultimately went with another candidate. I drafted this up in eight days, racing to hand it off before a deadline. I thought I would share it with you. Enjoy.

Halloween Night

 

Posted
AuthorJohn Ryan

Tassi

Role: Scientist, scholar
Species: Asura
Gender: Female
Age: Adult
Social Status: Medium

The asura are a diminutive, highly intelligent race that considers themselves superior to other races in Tyria. They love building things, thinking up improvements to the things they built, and dream of one day conquering the world through their genius and their inventions. They love using big words to emphasize their intellects and will toss in an insult to make sure the "dumber races" know who the smartest person in the room is. 

Tassi is an accomplished scholar with the Durmand Priory, an organized dedicated to unearthing the past. She's grown to be a recognized expert in the history of the Thorns, a mad royal family who tormented the world as tyrants centuries ago and returns to haunt the world every Halloween. She's currently tracking a lost relic of Mad King Thorn.

Character Traits (personality): curious, studious, inventive
Voice Quality (physical): nerdy, excitable, friendly
Accent: None

Lines:
(pleased)
An arcane book, a piping-hot vessel of tea, and a whole afternoon free. Ah, what more could a woman ask for?

(alarmed)
Oh, no. This passage just awakened some ancient army of the dead. Where did I leave that illuminated tome of binding countermagic?

(commanding)
You, flip over the table and barricade the door with it. No, remove the runes first. And do it safely! They date back to the eighth century!

(upset)
They're proceeding through the door! Please, repel them. I don't want to be devoured by the undead.

(happy)
Fantastic. You drove them back long enough for me to enact the counterspell. That arcane book is now inert, and I still have tea.

(stern) 
I want you to stay away from the stacks. This research is delayed enough as is, and I don't need missing books slowing me down more.

 

Bloody Prince Thorn

Role: Son of an insane tyrant, murderer
Species: Human
Gender: Male
Age: Adult
Social Status: High


Centuries ago, Edrick Thorn was the only son of the King Oswald Thorn, the feared and fabled "Mad King" of Kryta. Whereas his father was known for madness and a literal killer sense of humor, Edrick was a sadist who loved torturing and murdering his subjects for fun, thus earning the title "The Bloody Prince."

Edrick's bloodlust became too much for his father, who was disappointed in his son's utter lack of style in his depravities. The Mad King attempted to teach his son a lesson by stuffing him in a box and starving him. Edrick eventually died from starvation and his father bound his son's body and spirit to box. To make sure no one else learned of his disappointment of a son, the Mad King erased "the bloody prince" from the royal records and butchered anyone who spoke of him.

Edrick now aches for his freedom which would be devoted to finding his father and making him suffer for being left to die in the box.

Character Traits (personality): sadistic, excitable, a short fuse, arrogant
Voice Quality (physical): squeaky when excited or happy, growling when angry
Accent: None

Lines:
(pleased)
You served your prince with honor. I shall not draw and quarter you tonight.

(alarmed)
Is that candy corn? I told you a thousand times to keep that out of my sight!

(commanding)
My father's forces! Slit their throats and let them die drowning in their blood. Do it for your prince!

(upset)
You expect me to take your apology for an answer? That's not an answer; that's an invitation to put my sword through your neck.

(happy)
Subjects, your prince is happy. I urge you all to smile to keep me in a good mood.

(stern)
Fail me and you'll die a slow death. I'm still deciding between starvation and hunting you in the wild.

Posted
AuthorJohn Ryan

Yavvi

The true leader of the Sleep-o-Scholar krewe. Sober, smart scientist. She's been betrayed by a close friend and colleague. She's guarded, choosing a cloistered life in a science lab now.

YAVVI
(alerted to danger)
Disruption here!

YAVVI
(calling for help)
Over here! Help!

YAVVI
(dying gasp)
No…

YAVVI
(entering combat)
You've tampered with the wrong scientist.

YAVVI
(friendly greeting)
And how's your experiment coming?

YAVVI
(friendly greeting)
How interesting.

YAVVI
(friendly greeting)
Never stop postulating.

YAVVI
(friendly greeting)
Always give credit where it's due.

YAVVI
(friendly greeting)
Keep an open mind.

YAVVI
(killing an enemy)
You left me no choice.

YAVVI
(leaving combat)
Time for something more productive.

YAVVI
(winding up special attack)
I'm disproving your theorem.

Ketto 

A rising star of a scientist. He's neurotic, snotty, insecure, always thinking he's in the shadow of his former workmate. Tends to whine or overcompensate

KETTO
(Alerted to danger)
Who's bothering me now?

KETTO
(calling for help)
I require ample aid.

KETTO
(dying gasp)
Oh, why me?

KETTO
(entering combat)
I don't need this.

KETTO
(friendly greeting)
You're looking at the next Snaff Prize winner.

KETTO
(friendly greeting)
My Somno-Scholar will change the world.

KETTO
(friendly greeting)
I am a genius. I absolutely am.

KETTO
(friendly greeting)
I just read the most interesting technical prospectus.

KETTO
(friendly greeting, a bit snide)
The Super Adventure Box is just garish, isn't it?

KETTO
(killing an enemy)
Oh, you're dead. I mean, you're expired! Ha!

KETTO
(leaving combat)
Finally. Ugh, such brutality.

KETTO
(winding up a special attack)
Here's particulate in your optics.

Posted
AuthorJohn Ryan

Cinematic Samples

Below are a pair of gaming cinematics I've written: the first one as part of a writing exercise, the second one was a revision I worked on for Guild Wars 2. 

 

FADE IN

NIGHT – PERFECT PLANET RELIEF CAMP OUTSKIRTS

Next to a burning kerosene lantern, KARA sits on a small patch of dirt, looking up at the night sky with a solemn look. As she clutches the artifact she took from the last holy site, she’s lost in her thoughts until she hears the squealing of a little girl.

Posted
AuthorJohn Ryan

 

As part of the Escape from Lion's Arch/Battle for Lion's Arch release (marking the end of the first Living World season for Guild Wars 2), I was approached to write a series of in-game news reports documenting the fierce battle players would take part in during the release. These reports, which covered the bravery of a group of soldiers volunteering for a hopeless mission, were serialized and released over Guild Wars 2-branded social media.  

I hope you enjoy all five dispatches from the front. 
http://wiki.guildwars2.com/wiki/Lionguard_Security_Force

Posted
AuthorJohn Ryan

Originally published on Oct. 17, 2013
(https://www.guildwars2.com/en/news/the-family-business/)

By the third night, the mob around Castle Thorn had grown so thick that their bonfires reached the river, making a constellation of pyres that stretched as far as King Oswald Thorn could see.

“I swore my sandwich trees would’ve been the answer to this famine,” Oswald grumbled. “They are complaining about the famine, right?”

Posted
AuthorJohn Ryan

Originally published on Sept. 4, 2013.
(https://www.guildwars2.com/en/news/short-story-shadowbox/)

The energy beams over the door solidified, separating Moto from his lab once and for all. He stood in the streets of Rata Sum in the driving rain. The container holding his meager belongings sagged from the downpour. All he had left after two years of collaboration was reduced to his box of possessions. He felt himself shrink and fade in the rain, as if he would slide into a storm drain and vanish forever.

Posted
AuthorJohn Ryan

These next few scenes were part of a release that brought back the Super Adventure Box content ArenaNet introduced April Fool’s Day 2013. I was taken to create a story around the SAB, which didn’t have a story outside its tribute to 8-bit gaming. I wrote a backstory the SAB, its creator, and its creator’s former development team. You can see how these scenes came together in these links (http://www.youtube.com/watch?v=Cp-K-HcMTzshttp://www.youtube.com/watch?v=vtNJWF9nHKI).

Posted
AuthorJohn Ryan

The following text is narration I wrote for the PvP team to introduce players to the Guild Wars 2 PvP maps. Each map had a distinct feel and these scripts were written to brief the players not just on location, but on map mechanics.

Posted
AuthorJohn Ryan

I wrote these ambient scenes to illustrate how the charr (a war-like feline race in Guild Wars 2) handle matters like childhood and education. Charr children ("cubs") are dropped into boot camp months after they are born. From there, they are trained to serve their legion. Here, a group of cubs are being taught (to a limited degree of success) about animal handling from a grizzled veteran. You can see how these scenes came together here: http://www.youtube.com/watch?v=mPjwHqc2ZII

Posted
AuthorJohn Ryan

This first set of scenes takes place in the starting area for the Guild Wars 2 norn race. What I wanted to do was show off the norn family dynamic, specifically what would be daily life for a family of rough-and-tumble spirit-worshipping adventurers. A fan captured the scenes and interactions, providing a better idea of how all of this came together in a live game environment. (http://youtu.be/6CyqGJHTjes?t=2m8s)

Posted
AuthorJohn Ryan