As part of the Escape from Lion's Arch/Battle for Lion's Arch release (marking the end of the first Living World season for Guild Wars 2), I was approached to write a series of in-game news reports documenting the fierce battle players would take part in during the release. These reports, which covered the bravery of a group of soldiers volunteering for a hopeless mission, were serialized and released over Guild Wars 2-branded social media.  

I hope you enjoy all five dispatches from the front. 
http://wiki.guildwars2.com/wiki/Lionguard_Security_Force

Posted
AuthorJohn Ryan

Originally published on Oct. 17, 2013
(https://www.guildwars2.com/en/news/the-family-business/)

By the third night, the mob around Castle Thorn had grown so thick that their bonfires reached the river, making a constellation of pyres that stretched as far as King Oswald Thorn could see.

“I swore my sandwich trees would’ve been the answer to this famine,” Oswald grumbled. “They are complaining about the famine, right?”

Posted
AuthorJohn Ryan

Originally published on Sept. 4, 2013.
(https://www.guildwars2.com/en/news/short-story-shadowbox/)

The energy beams over the door solidified, separating Moto from his lab once and for all. He stood in the streets of Rata Sum in the driving rain. The container holding his meager belongings sagged from the downpour. All he had left after two years of collaboration was reduced to his box of possessions. He felt himself shrink and fade in the rain, as if he would slide into a storm drain and vanish forever.

Posted
AuthorJohn Ryan

These next few scenes were part of a release that brought back the Super Adventure Box content ArenaNet introduced April Fool’s Day 2013. I was taken to create a story around the SAB, which didn’t have a story outside its tribute to 8-bit gaming. I wrote a backstory the SAB, its creator, and its creator’s former development team. You can see how these scenes came together in these links (http://www.youtube.com/watch?v=Cp-K-HcMTzshttp://www.youtube.com/watch?v=vtNJWF9nHKI).

Posted
AuthorJohn Ryan

The following text is narration I wrote for the PvP team to introduce players to the Guild Wars 2 PvP maps. Each map had a distinct feel and these scripts were written to brief the players not just on location, but on map mechanics.

Posted
AuthorJohn Ryan

I wrote these ambient scenes to illustrate how the charr (a war-like feline race in Guild Wars 2) handle matters like childhood and education. Charr children ("cubs") are dropped into boot camp months after they are born. From there, they are trained to serve their legion. Here, a group of cubs are being taught (to a limited degree of success) about animal handling from a grizzled veteran. You can see how these scenes came together here: http://www.youtube.com/watch?v=mPjwHqc2ZII

Posted
AuthorJohn Ryan

This first set of scenes takes place in the starting area for the Guild Wars 2 norn race. What I wanted to do was show off the norn family dynamic, specifically what would be daily life for a family of rough-and-tumble spirit-worshipping adventurers. A fan captured the scenes and interactions, providing a better idea of how all of this came together in a live game environment. (http://youtu.be/6CyqGJHTjes?t=2m8s)

Posted
AuthorJohn Ryan